Monday, January 30, 2012

Some Global Game Jam 2012 work...

Here are a few of the concept pieces I worked on for Global Game Jam 2012. The game that my team (Team Scope Cannon) worked on was a project called Embodied. We managed to accomplish quite a bit in the the 48 hour time span, more than we were actually able to include in the final uploaded version of the game. The team has talked about polish the game up to a more completed state though in the future. The link to the game in its current state is: http://globalgamejam.org/2012/embodied

Anyways here are a few of the concepts...




Thursday, January 26, 2012

Global Game Jam 2012

Tomorrow kicks of the big event known as Global Game Jam 2012. I will be taking part this year. I hope to be able to post some progress and such as time permits during the 48 hour jam session. I'm expecting lots of crazy ideas, a lot of coffee and hopefully many great games.

I've actually been brushing up on my modeling and playing with Unity a lot this past week to prep myself for the coming storm. I'll post some of my new pieces and screenshots soon.

Thursday, January 19, 2012

Wednesday, January 18, 2012

Lunch time speedie...

Was working on some concepts for another project and this is one that sketches that went in another direction than intended.

Tuesday, January 17, 2012

More break work...

It's a mech thing lately I guess. Maybe because it's drastically different from my other work now.

Friday, January 13, 2012

A work in progress...

Just something that I've been tinkering on. I still have a bit more to got on it though.

Tuesday, January 10, 2012

Black Rider...

Some more break time work. I didn't intend on it looking so much like a Nazgul painting, but it did anyways. :)

Friday, January 6, 2012

Tuesday, January 3, 2012

Happy New Year!

The Holidays were great and I'm looking forward to a productive 2012! Here is my first lunch time speed painting of the year. Little less than an hours work into it so far.